Let’s Play Sam & Max Ice Station Santa

So, here we are, at the start of a new season of Sam & Max – Beyond Space and Time! This episode was really good, and I do remember (I played this when it first came out) this whole season being great. I look forward to playing more.

After the more, you will find 10 videos that make up the whole of episode one – Ice Station Santa.

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Silent Hill 4: Bonus Post!

One of the first in our extra videos of Silent Hill 4, this one is an extras video containing all the endings, all the hauntings, bonus trailers, extra outfits / alternative costumes, extra weapons and hidden items, Eileen possessed, and her possession speeches, one weapon and all weapon modes, and much much more.

All captured fresh in full HD 1080p widescreen with corrected aspect ratios and Dolby Pro Logic II surround where possible (some hauntings are console exclusive and one is only available in software rendering mode).

As a side note, The 7th and 8th of September 2004 respectively (console & PC) were the release dates for the US edition of Silent Hill 4, It is the 17th and the 24th for the EU, so Happy 10th Birthday (roughly) to Silent Hill 4: The Room.

Let’s Play Silent Hill 4: Final videos!

So, here we are. We finished out Let’s Play of Silent Hill 4, we got a half good half bad ending (there are a few you can get) in the end. It was great fun to play, and we’ll be doing a few extras videos of other endings, extras we didn’t show and some other fun stuff to look out for soon. This is our longest in terms of both videos and actual overall length Let’s Play.

Silent Hill 4 Let’s Play Stats:

A total of 73 videos (to SH3 42, SH2 40, SH 29)
A total of 14 hours, 55 minutes, and 29 seconds (to SH3 8 hours, 17 minutes, and 3 seconds, SH2 7 hours, 50 minutes, and 93 seconds, SH 5 hours, 22 minutes, and 93 seconds)
A total of 0 Talkie episodes (to SH3 6, SH2 6, SH 4), as we’ve dropped the talkie format
A total size of 41.3 GB (to SH3 18.1, SH2 18.2, SH 8.4)

Future wise it looks like we’ll soon be Let’s Playing The Darkness, and Silent Hill Shattered Memories. Both of these we expect to go a lot easier/quicker, as they are a lot less fiddly to set up.

But now for the videos!

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So, one of the other things we’ve been doing/playing around in/involved in recently is the new P.T. or Playable Teaser (or Play Teaser…or Prototype) demo that was announced at Gamescom for the PS4 that turned out to be a wonderful teaser for the new installment in the Silent Hill franchise, Silent Hills – involving Hideo Kojima, Guillermo Del Toro, and Norman Reedus.

So, we’ve captured some wonderful HD 1080p footage of the P.T. from the very beginning, to the first ending, the screen tear ending.

We then have the secondary ending, or the real ending – this is the part that tells you it’s actually Silent Hills. In our video we also have a bit of a return to our old talkie episodes – where we discuss what we’ve just seen, pick it apart, interpret it, and generally be cool and interesting.

Finally, we have a little bonus video, which does go along with some of the things we talked about in part 2, mostly regarding the use of perspective with the Fox Engine, and if Silent Hills will be all first person, or a mix of both first and third.

Enjoy our videos!

Top 10 favourite video games!

We were tagged by girlysilenthillnerd!

So without further to-do, our Top tenish list, buuuut there’s two of us, so Michaela’s top 5 that don’t overlap, and Peter’s top five that don’t overlap.



Portal was a great surprise when it came out, as no one bought ‘The Orange Box’ for Portal, but it ended up being the best thing on there. It’s a great combination of puzzle game and first person adventure/Valve-style game with everything going for it: Character, dark humour, fun, challenge. It’s aged pretty well since it’s release some six to seven years ago, and it’s a great example of good design, taking something interesting and building on it.

Silent Hill 2

It was very hard in some ways to pick between Silent Hill 2 and Silent Hill 4. but in the end I think Silent Hill 2 has such a lasting impact, and feeling. There is nothing quite like playing it for the first time. It has become, for a lot of people, the perfect example of what Silent Hill should be: polished, interesting, deep, sometimes dark, and just generally perfect atmospherically. I think it has the most ‘stay with you’ story out of the lot.

The Sims

I did hesitate a little, deciding to put The Sims on this list. But honestly, it is probably the single most played game (the series in total at least) that I’ve ever played. I do think The Sims 3 is the best one of the lot. It still has a lot of the greatness that I’ve always enjoyed, the customisability, the depth you can put in things, the variety of playstyles and ways you can take things. The sheer amount of time you can spend playing it. I’ve always had a soft spot for ‘God’ style games, and Sim games, as they were the first early PC games I played – my earlier memories of consoles aren’t as clear. The Sims 3 has a lot more depth over the first two instalments – especially in making sims that are different which the first one really didn’t have, and I’m pretty excited for the next one.

Phoenix Wright: Ace Attorney

Less of an obvious choice, as we don’t seem like huge Nintendo fans, or DS fans, but Ace Attorney is another game, like Portal and Silent Hill 2 that I think really sticks with you. It was so unique when it came out, with it’s very different take on the puzzle genre. The game is a very strange mix of fun – with bright, colourful graphics, silly characters and funny dialogue, while also being quite serious and adult – you aren’t finding someone’s lost cat, the whole series deals with lots of murder, blackmail, and sleuthing. Generally it was fun, and exiting to play, it felt great when you got what was going on or what to say, in a very ‘Ah ha!’ kind of way – the excitement comes almost from feeling clever, which is something I like in a game.

Monkey Island

The oldest game on my list, and still my favourite genre of game, the point and click adventure. I’ve always loved this genre’s ability to be fun, interesting, clever and also feel like playing a great adventure or reading a great story. My favourite by far is ‘The Curse of Monkey Island’ – I still remember getting this game, when games came in huge, almost cereal box sized…boxes, with tiny jewel CD cases inside, and some manuals. I spent a long time playing this game, and the others in the series. Like a lot of the other games I mentioned, we have depth and humour, dark comedy and interesting story lines.

Honourable Mentions

Eternal Darkness: Sanity’s Requiem, and Paper Mario: The Thousand Year Door for being the only games it was worth having a GameCube for.Plants VS Zombies because I’ve spent over 100 hours on Steam playing it.Heavy Rain by a long shot (it was very close to being in my top five) for it’s amazing abilities in depth, story telling, interweaving multiple character story lines, and all around class.


X-Com: Enemy Unknown

Or whatever you want to call the original game (I first played on PSX). X-Com is hands-down the best videogame ever made. Hands across, hands South, hands left; really, hands in any direction. The game is still relevant today thanks to having cartoonish graphics so it just looks like a modern indie game. Among the many reasons the game is brilliant, the main one for me is freedom and repeatability. Especially combined with the horror atmosphere. There are so many different ways of playing tha game and still now, with hundreds and hundreds of hours invested, the game still occasionally surprises me.

Final Fantasy VII

Seven was rather a departure from the usual Final Fantasy, not only was the world far more technologically advanced than other games (until the release of XIII), but it was also the first game to go into 3D. It was a satisfying length, combined several (wildly) different styles of story-telling, themes and tones (this is a game with an ultra-serious Sephiroth-shaped threat to earth combined with bee-butted ladies who nick-name you ‘poo’). It was also very versatile (you can really abuse materia) and quite open, in a way that later Final Fantasy games just aren’t.

Metal Gear Solid 4

A story about technology, a life of battle, control, but more importantly, old men having on a punchout on top of a massive warship. Great gameplay, fantastic cinematics, phenomenal graphics, fascinating characters. One of the best games ever made.

Fallout 3

All the open-ness and strangeness of Morrowind, the graphical capabilities of Oblivion, and the story-line of Fallout, Fallout 3 in my humble opinion surpasses all of those games. I was actually quite late to the game with this because it was bizarrely advertised more as a shooter than the RPG it is. With Fallout 3 I just fell in love completely with the setting and the weird characters of the Capital Wasteland. Superior to New Vegas by dint of not crashing so much I couldn’t get to the game (well and the better story).

Silent Hill 4: The Room

Yep, the weird one, and my favourite because of it. No other game has creeped me out in such a way as the forth instalment. At its heart, The Room is a ghost story, and a bloody effective one at that. It’s themes of voyeurism, isolation, and the perversion of the ordinary were really cool and have never been done elsewhere, let alone with such success.

A couple of honourable mentionsSoul Reaver: Legacy of Kain, once again a very open game with several different playstyles, an absolutely peerless plot, and used a derivative of the Gex engine (original Tomb Raider). The Gex engine in Soul Reaver was quite probably the first commercial engine capable of fully streaming an entire 3D game with no loading screens. All of that combined with some amazing voice acting (foes do not battle in Legacy of Kain, they have word-offs). Defiance may have done it prettier and with more style, but Soul Reaver did it first and is just a little bit more fun. Amnesia: The Dark Descent was a brilliant and pioneering game that was great in its own right and completely, single-handedly, and pretty much overnight revitalised the Horror genre in gaming. Although it did also populise the reaction-based Let’s Play, which I’m not sure is such a good thing.

We tag … well, um, not sure. I’d quite like to see CopperKiddo andforetoldbygyromancy do this? And any of our followers would be rly, rly cool, but like, you don’t have to.

And um … you probably don’t want to write as much as we did … we er, kinda overdid it.

Re-posted from Tumblr, from here.

Cinematic Horror at Gamescom

I just wanted to do a brief aside about two video game previews we had at Gamescom 2014.

First off we have the wonderfully scary and interesting looking P.T demo (which we played on the PS4) for the newly revealed Silent Hills from Hideo Kojima and Guillermo del Toro using the Fox Engine (it’s gorgeous). It’s a game myself and Peter were never 100% confident would ever exist, a new Silent Hill that actually looks like it has some money, care and sense behind it. Obviously, it’s important to stress that P.T was just a demo, and does carefully state that it will not have anything to do with the main game, this reminds me in many ways of the Quantic Dream tech demo that came out before Heavy Rain, way back when in 2006.

And secondly we have ‘Until Dawn’ from Supermassive Games, which uses the also new and shine-y Killzone Shadow Fall engine, and also boasts some big names in its voice/motion capture cast. I actually quite like that it has a slasher movie feel to P.T’s higher end quality. They are both very different takes on the horror genre.

Most importantly I wanted to talk about the cinematic quality. It’s a really interesting shift we’ve been seeing in the video game industry which I think is a great indicator of how serious the industry is now – the big titles haven’t been about kids and family fun for a long time, but about high end design and serious stories. I like seeing the motion capture and care and how they’re starting to get proper actor billing in games, such as in Beyond: Two Souls big casting, all of L.A. Noire and so on and so on. Both these games have this, with proper actors and people involved in making them who also make films. So we’re seeing games that are becoming more ‘Interactive Drama’ in the good sense – a fully fleshed out game that has had care taken with its writing and acting as well as its engine and game play mechanics – rather than one focused on at the expense of another and we pretend that that’s fine because it’s just a game, the whole experience is very well made because these things have such big budgets now.

So, that’s all I wanted to say for now, it’s very exciting to see these kinds of story and genre driven games coming out, and how much horror is still being a more popular genre.