We were tagged by girlysilenthillnerd!
So without further to-do, our Top tenish list, buuuut there’s two of us, so Michaela’s top 5 that don’t overlap, and Peter’s top five that don’t overlap.
Portal was a great surprise when it came out, as no one bought ‘The Orange Box’ for Portal, but it ended up being the best thing on there. It’s a great combination of puzzle game and first person adventure/Valve-style game with everything going for it: Character, dark humour, fun, challenge. It’s aged pretty well since it’s release some six to seven years ago, and it’s a great example of good design, taking something interesting and building on it.
Silent Hill 2
It was very hard in some ways to pick between Silent Hill 2 and Silent Hill 4. but in the end I think Silent Hill 2 has such a lasting impact, and feeling. There is nothing quite like playing it for the first time. It has become, for a lot of people, the perfect example of what Silent Hill should be: polished, interesting, deep, sometimes dark, and just generally perfect atmospherically. I think it has the most ‘stay with you’ story out of the lot.
I did hesitate a little, deciding to put The Sims on this list. But honestly, it is probably the single most played game (the series in total at least) that I’ve ever played. I do think The Sims 3 is the best one of the lot. It still has a lot of the greatness that I’ve always enjoyed, the customisability, the depth you can put in things, the variety of playstyles and ways you can take things. The sheer amount of time you can spend playing it. I’ve always had a soft spot for ‘God’ style games, and Sim games, as they were the first early PC games I played – my earlier memories of consoles aren’t as clear. The Sims 3 has a lot more depth over the first two instalments – especially in making sims that are different which the first one really didn’t have, and I’m pretty excited for the next one.
Phoenix Wright: Ace Attorney
Less of an obvious choice, as we don’t seem like huge Nintendo fans, or DS fans, but Ace Attorney is another game, like Portal and Silent Hill 2 that I think really sticks with you. It was so unique when it came out, with it’s very different take on the puzzle genre. The game is a very strange mix of fun – with bright, colourful graphics, silly characters and funny dialogue, while also being quite serious and adult – you aren’t finding someone’s lost cat, the whole series deals with lots of murder, blackmail, and sleuthing. Generally it was fun, and exiting to play, it felt great when you got what was going on or what to say, in a very ‘Ah ha!’ kind of way – the excitement comes almost from feeling clever, which is something I like in a game.
The oldest game on my list, and still my favourite genre of game, the point and click adventure. I’ve always loved this genre’s ability to be fun, interesting, clever and also feel like playing a great adventure or reading a great story. My favourite by far is ‘The Curse of Monkey Island’ – I still remember getting this game, when games came in huge, almost cereal box sized…boxes, with tiny jewel CD cases inside, and some manuals. I spent a long time playing this game, and the others in the series. Like a lot of the other games I mentioned, we have depth and humour, dark comedy and interesting story lines.
Eternal Darkness: Sanity’s Requiem, and Paper Mario: The Thousand Year Door for being the only games it was worth having a GameCube for.Plants VS Zombies because I’ve spent over 100 hours on Steam playing it.Heavy Rain by a long shot (it was very close to being in my top five) for it’s amazing abilities in depth, story telling, interweaving multiple character story lines, and all around class.
X-Com: Enemy Unknown
Or whatever you want to call the original game (I first played on PSX). X-Com is hands-down the best videogame ever made. Hands across, hands South, hands left; really, hands in any direction. The game is still relevant today thanks to having cartoonish graphics so it just looks like a modern indie game. Among the many reasons the game is brilliant, the main one for me is freedom and repeatability. Especially combined with the horror atmosphere. There are so many different ways of playing tha game and still now, with hundreds and hundreds of hours invested, the game still occasionally surprises me.
Final Fantasy VII
Seven was rather a departure from the usual Final Fantasy, not only was the world far more technologically advanced than other games (until the release of XIII), but it was also the first game to go into 3D. It was a satisfying length, combined several (wildly) different styles of story-telling, themes and tones (this is a game with an ultra-serious Sephiroth-shaped threat to earth combined with bee-butted ladies who nick-name you ‘poo’). It was also very versatile (you can really abuse materia) and quite open, in a way that later Final Fantasy games just aren’t.
Metal Gear Solid 4
A story about technology, a life of battle, control, but more importantly, old men having on a punchout on top of a massive warship. Great gameplay, fantastic cinematics, phenomenal graphics, fascinating characters. One of the best games ever made.
All the open-ness and strangeness of Morrowind, the graphical capabilities of Oblivion, and the story-line of Fallout, Fallout 3 in my humble opinion surpasses all of those games. I was actually quite late to the game with this because it was bizarrely advertised more as a shooter than the RPG it is. With Fallout 3 I just fell in love completely with the setting and the weird characters of the Capital Wasteland. Superior to New Vegas by dint of not crashing so much I couldn’t get to the game (well and the better story).
Silent Hill 4: The Room
Yep, the weird one, and my favourite because of it. No other game has creeped me out in such a way as the forth instalment. At its heart, The Room is a ghost story, and a bloody effective one at that. It’s themes of voyeurism, isolation, and the perversion of the ordinary were really cool and have never been done elsewhere, let alone with such success.
A couple of honourable mentions; Soul Reaver: Legacy of Kain, once again a very open game with several different playstyles, an absolutely peerless plot, and used a derivative of the Gex engine (original Tomb Raider). The Gex engine in Soul Reaver was quite probably the first commercial engine capable of fully streaming an entire 3D game with no loading screens. All of that combined with some amazing voice acting (foes do not battle in Legacy of Kain, they have word-offs). Defiance may have done it prettier and with more style, but Soul Reaver did it first and is just a little bit more fun. Amnesia: The Dark Descent was a brilliant and pioneering game that was great in its own right and completely, single-handedly, and pretty much overnight revitalised the Horror genre in gaming. Although it did also populise the reaction-based Let’s Play, which I’m not sure is such a good thing.
We tag … well, um, not sure. I’d quite like to see CopperKiddo andforetoldbygyromancy do this? And any of our followers would be rly, rly cool, but like, you don’t have to.
And um … you probably don’t want to write as much as we did … we er, kinda overdid it.
Re-posted from Tumblr, from here.