Editing Audio

  1. Noise Gate your vox, we use a -36db Gate Threshold
  2. Compress your vox, we use a threshold and noise floor of -25db, a 10:1 ratio, and we compress based on peaks.
  3. Find bits you don’t want and then silence them with Ctrl-L
  4. When done, export to name.flac in the project folder

Noise gating is a method of only taking sound under a certain volume and reducing the volume. This is a good automated way to take most of the work out of making an isolated vocal track. If this was for a podcast, the reduction in volume sounds better than silencing which can sound unnatural. For an LP, it doesn’t matter so much as the game sound will almost always be audible.

We use quite heavy compression, but you do need to keep some variance in volume, otherwise you’ll be able to hear breathing at the same volume as your voice. Compression takes your vox and makes it as understandable as possible and evens out the volume difference between microphones and between people’s voices. After compression the vox track will sound too loud, but we’ll balance that against the game audio later making all dialog the same volume, and using auto-ducking to make sure we can always be heard over the game.

You’ll note that almost all of the actual work you’ll be doing is in the ‘silencing bits’ stage. the noise gating should save you from having to do a lot of silencing, and the compression should save you from needing to tweak volumes for sections, or enveloping your vox. Obviously, you’ll need to tweak the settings to suit the character of your recording.

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