- Always have your vox below your game sound track
- Always move the vox not the game sound
- Use audio picked up by your microphone to align with game by amplifying the vox track so you can see where it aligns
Recording your audio as a separate track is very important as the vox can then be edited completely separately, adjusted in volume when needed, noise gated, compressed, and anything else you want to do with it, even moving sections of it around.
Conversely, if you record it as part of the game sound, it may be too loud, too quiet, too inconsistent, you can’t get rid of noises like helicopters, car horns, etc. Basically, it just sucks all round. Always do your vox separate.
We keep the game track up top because that’s where it will always be as part of the process so makes us less likely to make a mistake. You align the vox to the game because the game’s audio is already in sync with the video that the sound is from, but where the vox goes is less important. We will also later autoduck the game sound so that it can ‘duck behind’ the vocals when we talk.
If you have recorded with headphones on, your audio should be completely isolated from your game, this will both make it very difficult to line up and make lining it up less important. I would recommend cranking the volume without the headphones on to sync the track and then play the rest with the headphones on.
If you are recording with a PVR the offset may always be the same, so you really only need to do proper alignment using ques from the sound tracks once. The rest of the time, you can simply use the same offset.
If you are recording sans headphones like we do, then properly aligned tracks do away with any concerns about game sound picked up through personal microphones. Any game sounds will overwhelm anything picked up from the game with the microphone.